Daemon Games News

Daemon Monthly #1

Daemons,

I present to you the first Daemon Monthly: a monthly newsletter about what is happening in Daemon Games. The intent of this letter is to make sure everyone internally is aware of what each other are up to and where we are headed! however, we have also decided to make as much of it public as possible!

Despite the Valentine's week being a bit of a vacation for many, we've still managed to get a lot accomplished this last month.

Starting with the game itself,

Project Lilith

Changes:

Major Milestone Completed: Prototype!

We've completed our second major milestone: The Prototype. This marks us as having our business formally established, validated our technology stack, and established a design sandbox for us to create content in. This is essentially the foundation from which we'll grow!

We have now officially began work on our Vertical Slice. The focus of this milestone is to create a polished slice of the game that will convey our vision for the product as a whole. With this we can appeal to prospective team members or investors. Additionally we can use it to amp up our marketing efforts. Another benefit will be that we'll be creating release quality content, giving us familiarity with the resource needs to meet our desired scope. All of this is extremely beneficial; this milestone should be as challenging as it is exciting!

Game Jam:

We held our second game jam. This month it was heavy on design. During which we identified what our core classes would be for the Vertical Slice:

Each class has 4 abilities designed for them, making 20 class specific abilities. We'll also have an additional 2 per combination of classes; adding an additional 30 abilities.

As characters can only equip 5 abilities at any one time, each combination will have a variety of configurations with 10 abilities to choose from.

We've already designed and captured animations for the abilities, so we're off to a great start!

Up Next for Development:

Over the coming month we'll be adding these new abilities in under new weapon groupings. We will support the existing abilities for as long as we can, but won't go significantly out of our way to. The new abilities will be built one weapon at a time and polished to release quality.

In addition, on Tuesday evenings I'll now be working on an web app for Daemon Games contributors to manage ability values, review logs, view server statuses, post blogs, review build and unit test statuses, and much more.

Business

Having finalized the Operating Agreement, Bud and I are finishing the SOP (Standard Operating Procedure) document for hiring. Once this is complete we'll be all set to officially add Katia and Bud as full members. We want to complete the official process first, and use them to test the process. This will leave us ready to add additional members as we see fit!

Roy and I completed a review of Hack N' Plan and Bud and I will be moving Daemon Games over to it for our task tracking needs.

After the conversion we will begin reviewing the Independent Contractor Agreement. This will help us prepare for contracted art assets. Which we'll likely want to do during this milestone to get our feet wet for when our asset needs balloon with Alpha!

Accounting

We've filed our federal taxes for the 2016 year and distributed K-1s to members. We've completed, but still need to submit, our state taxes and annual report.

We've been using QuickBooks online to track and manage our expenses and capital accounts. It has shown itself to be quite valuable in this. It will help us answer the outstanding question of how we reward and track ongoing service from existing members. I'm thinking we'll allocate membership on a quarterly basis and track it in this software. It also synchronizes with our bank account and allows us to track and categorize expenses as well as adjust capital accounts accordingly.

Marketing

Katia and I have wrapped up the technical rewrite of DaemonGames.com. While it looks the same, we converted it to MVC from AngularJS. This allows us to integrate with social media and SEO more efficiently due to JavaScript not being needed. Katia is working on a reskin of the UI to be more aesthetically pleasing, modern, and reactive. She has put her commitment on hold however, as she recently purchased a house in Olathe. Congrats Katia! :D She intends to return in April, once things have settled.

As we market Project Lilith more, we'll need to give it a public name. There has been some discussion and the running title is [REDACTED] ;)

Thank you Daemons,

Trey


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