
Daemon Monthly #3
Daemons, After a BizSpark expiration we managed to get the ball rolling again and knock out some UI enhancements, put together a new level, and take some time for a little play.
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Dispatches from the workshop
Development updates, design notes, and milestones from Daemon Games.

Daemons, After a BizSpark expiration we managed to get the ball rolling again and knock out some UI enhancements, put together a new level, and take some time for a little play.
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Daemons, We've had another busy month. We've done some hardware improvements and had our first play test. Along the way we've been making consistent improvements to the game.
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Daemons, I present to you the first Daemon Monthly: a monthly newsletter about what is happening in Daemon Games. The intent of this letter is to make sure everyone internally is aware of what each other are up to and where we are headed! however, we have also decided to make as much of it public as possible! Despite the Valentine's week being a bit of a vacation for many, we've still managed to get a lot accomplished this last month. Starting with the game itself,
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In the youth of online gaming there were limited options, inadvertently creating rich and diverse communities. Not only did we explore these virtual worlds and the creativity of their designers, but we could explore the interesting personalities that inhabited them. However, as more options presented themselves, gamers gravitated towards specialised titles, segregating the market and the diversity was eventually lost.
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